Name | Image | Rarity | Type | Cost | Description |
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Alyssa's Blade |  | Special | Attack | 1 | Deal 10 (13) damage. |
Circuit |  | Special | Attack | 1 | Deal 7 (10) damage. themarked:Conductor. Exhaust. |
Improvised Weapon |  | Special | Attack | 1 | Deal 9 (10) damage. |
Riposte |  | Special | Attack | 0 | Deal 4 (7) damage. Apply Vulnerable. Exhaust. Ethereal. |
Suspicious Raven |  | Special | Skill | | Unplayable. When you draw this card, deal 22 (27) damage to all enemies. |
Tailwind |  | Special | Skill | | Unplayable. When drawn, draw 2 (3) cards. Exhaust. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Soldier of Quellstein |  | Basic | Skill | 1 (0) | Gain 5 Block and themarked:Summon Alyssa's Blade. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Aftermath |  | Common | Skill | 0 | Gain 2 (3) themarked:Charge. Gain 2 (3) themarked:Charge for each attack played this turn. Attacks played: 0 |
Banishing Strike |  | Common | Attack | 1 | Deal 7 (10) damage. Apply 2 themarked:Banish. Deals extra damage equal to the target's themarked:Banish. |
Chain Lightning |  | Common | Attack | 1 | Deal 8 (10) damage to a target and 50 (75) % of this damage to other enemies. themarked:Conductor. |
Electric Strings |  | Common | Attack | 1 | Deal 5 (8) damage to all enemies Apply 1 Weak to all targets next turn. |
Empower Weapon |  | Common | Skill | 1 | themarked:Summon Alyssa's Blade. Increase it's damage by 5. Exhaust. (not Exhaust.) |
Frustration |  | Common | Attack | 1 | Deal 7 (9) damage. If the target has themarked:Banish, deal this damage again. |
Heightened Senses |  | Common | Skill | 1 | Gain 5 (7) Block for each enemy in combat. |
Improvise |  | Common | Skill | 1 (0) | Exhaust a card. themarked:Summon two Improvised Weapons and reroll their effect. |
Memento |  | Common | Skill | 1 | Apply 3 (4) themarked:Banish. Draw 2 (3) cards. Exhaust. |
Parkour |  | Common | Attack | 1 | Deal 5 damage twice. Damage is increased by (twice) your Dexterity. |
Power Flow |  | Common | Skill | 0 | themarked:Summon a Circuit . If it isn't newly created, gain 4 (6) themarked:Charge. |
Repelling Discharge |  | Common | Skill | 1 | Gain 8 Block. Uses up to 6 (*8) themarked:Charge.(themarked:Preserve.) |
Resourceful Strike |  | Common | Attack | 1 | Deal 9 (10) damage. Draw 1 (2) extra card(s) next turn. |
Sword and Magic |  | Common | Attack | 1 | Deal 5 (8) damage. Apply 1 Vulnerable. themarked:Summon Alyssa's Blade. |
Take Cover |  | Common | Skill | 1 | Gain 11 (15) Block. Gain 2 themarked:Ignorant. |
Twofold Defense |  | Common | Skill | 2 | Gain 8 (10) Block twice. |
Ward off |  | Common | Skill | 1 | Apply 2 themarked:Banish. Gain 5 (8) Block. Gain Block equal to the targets themarked:Banish. |
Wasteful Strike |  | Common | Attack | 1 | Deal 14 (17) damage. Become Weak next turn. |
Attract Metal |  | Uncommon | Skill | 1 | Gain 8 Block. Gain Block equal to (Steal) the target's Block. |
Banishing Wave |  | Uncommon | Attack | 2 | Deal 15 (16) damage. Apply 4 themarked:Banish to all enemies. Exhaust. (not Exhaust.) |
Channel Force |  | Uncommon | Skill | 1 | Exhaust all Attacks in your hand, themarked:Summon Alyssa's Blade and increase its damage by 4 (6) for each card. |
Combo Attacks |  | Uncommon | Power | 2 (1) | Whenever you play an Attack that costs at least [E] , reduce the cost of another Attack in your hand by 1. |
Convert |  | Uncommon | Skill | 0 | Draw up to 5 Cards based on your themarked:Charge and consume (themarked:preserve) it. You can no longer draw cards this turn. |
Creeping Chasm |  | Uncommon | Skill | 1 | Requires 4 themarked:Charge to play. Apply 1 (2) Weak to all enemies. Next turn, deal 17 (20) damage to all enemies. |
Determination |  | Uncommon | Power | 1 (0) | The first time you apply themarked:Banish each turn, draw 2 cards. |
Electrify |  | Uncommon | Skill | 0 | Exhaust an attack in your hand.themarked:Summon 2 (3) Circuit. |
Electrocute |  | Uncommon | Attack | 1 | Deal 8 damage. This attack uses ALL themarked:Charge and gains twice (thrice) the bonus from it. |
Enhance Movement |  | Uncommon | Skill | 0 | Requires 2 themarked:Charge to play. Draw 2 (3) cards. Gain 2 (3) temporary Dexterity. Exhaust. |
Fell the Proud |  | Uncommon | Attack | 1 | Deal 7 (9) damage. Deals this damage an additional time for each positive effect on the enemy. |
Friction |  | Uncommon | Skill | 1 | Draw 2 (3) cards. Gain themarked:Charge equal to the number of cards in your hand. |
Generate |  | Uncommon | Skill | 1 | Gain up to [E] [E] [E] based on your themarked:Charge and consume (themarked:preserve) it. |
God-given Power |  | Uncommon | Power | 1 | At the start of your turn, themarked:summon a Circuit.(Innate.) |
Heritage |  | Uncommon | Power | 1 | Whenever you apply themarked:Banish, gain 4 (5) Block. |
Indomitable |  | Uncommon | Skill | 2 (1) | Remove all negative effects. Gain [E] for each effect removed. |
Keep Calm and Fight |  | Uncommon | Attack | 3 (2) | Deal 16 damage to all enemies. Costs [E] less for each negative effect on you. |
Maelstrom |  | Uncommon | Skill | 1 | Gain 4 (6) themarked:Charge. All cards themarked:preserve themarked:Charge this turn. Exhaust. (not Exhaust.) |
Muscle Memory |  | Uncommon | Power | 1 | Whenever you exhaust an attack, themarked:Summon Alyssa's Blade and increase its damage by 2 (3). |
Mystical Arsenal |  | Uncommon | Power | 0 | When you play 3 attacks in the same turn, apply 2 (3) themarked:Banish to all enemies. |
One with the Blade |  | Uncommon | Skill | 1 (0) | themarked:Summon Alsssa's Blade and give it themarked:Conductor. Gain 2 themarked:Charge. Exhaust. |
Opportunist |  | Uncommon | Power | 1 | The first time you Block at least 6 attack damage each turn, add a Riposte into your hand. (Innate.) |
Overcharge |  | Uncommon | Skill | 0 | Gain 6 (10) themarked:Charge and [E] [E] . Gain 1 Vulnerable. |
Overthink |  | Uncommon | Skill | 0 | Add 3 Dazed into your hand. Gain 1 Weak. Draw 2 (3) Cards. |
Panic |  | Uncommon | Skill | 2 | Play the top 3 (4) Cards from your draw pile. Exhaust. |
Paralyzing Blade |  | Uncommon | Skill | 2 | themarked:Summon Alyssa's Blade and make it apply 1 (2) Weak. Gain 9 (10) Block. Exhaust. |
Parry |  | Uncommon | Skill | 1 | themarked:Summon Alyssa's Blade and reduce it's attack by 20%. Gain 8 (10) Block, based on it's new (old) damage. |
Perfect Storm |  | Uncommon | Attack | 2 | Deal 11 (14) damage. Next turn, deal this damage again. themarked:Conductor. |
Pokerface |  | Uncommon | Skill | 0 | Gain 4 (6) Block. If you have any negative effect, gain 4 (6) Block. |
Polarize |  | Uncommon | Skill | 1 | Gain 2 themarked:Charge. Then double your themarked:Charge. Exhaust. (not Exhaust.) |
Reabsorb |  | Uncommon | Skill | 1 | themarked:Summon and Exhaust Alssa's Blade. Gain themarked:Charge equal to it's attack, increased by 3 for any other improvements. Exhaust. (not Exhaust.) |
Rogue Sparks |  | Uncommon | Power | 2 | Whenever you draw or themarked:summon an attack, deal 2 (3) damage to a random enemy and gain 1 (2) Block. |
Seal |  | Uncommon | Skill | 2 | Apply 5 (7) themarked:Banish. If it triggers, refund half of this card's energy cost and return it to your hand. |
Self-Defense |  | Uncommon | Attack | 2 | Deal 4 (5) damage. Gain 10 (11) Block. Apply 1 (2) Weak. |
Shocking Touch |  | Uncommon | Attack | 0 | Deal 6 (11) damage. Apply 1 (2) Vulnerable to you AND the target. themarked:Conductor. |
Standoff |  | Uncommon | Power | 1 | Gain 5 (7) Block. If the first card played in your turn is a Skill, EVERYONE gains 5 (7) Block. |
Start Up |  | Uncommon | Attack | 2 | Deal 15 (16) damage. Gain 1 (2) Dexterity. Exhaust. |
Static |  | Uncommon | Skill | 1 | Shuffle a Circuit into your draw pile. Gain 6 (8) Block. Gain themarked:Charge equal to half your Block. |
The Mission |  | Uncommon | Power | 2 (1) | Gain 2 themarked:Ignorant. If you have a negative effect while applying themarked:Banish, apply 2 more. |
Tunnel Vision |  | Uncommon | Attack | 1 | Deal 7 (9) damage twice. Become themarked:Ignorant for 2 turns. |
Abjuration |  | Rare | Attack | 1 | Deal 10 damage. Apply 3 themarked:Banish. If the target is a minion, apply 7 more.(Targets ALL Minions.) |
Bigger Than Fate |  | Rare | Skill | 0 | Shuffle a (an upgraded) Suspicious Raven into your discard pile. Exhaust. |
Binding Blade |  | Rare | Skill | 1 | themarked:Summon Alyssa's Blade and make it apply 2 (3) themarked:Banish. Exhaust. |
Challenge |  | Rare | Skill | 0 | Apply 1 Strength. Apply 2 (3) themarked:Challenge. Exhaust. |
Defy |  | Rare | Attack | 2 | Deal 13 (14) damage to all enemies. If you are below 50% (75%) health, deal this damage again. |
Dispel Doubt |  | Rare | Attack | 2 | Deal 20 (22) damage (not damage). Exhaust all curses from your deck. Exhaust.(Innate.) |
Eternal Student |  | Rare | Skill | 2 | themarked:Summon Alyssa's Blade and increase its damage by 9. Increase this number by 1 permanently. Ethereal. (not Ethereal.) Exhaust. |
Favorable Winds |  | Rare | Skill | 2 | Shuffle 2 (upgraded) Tailwinds into your draw pile. Gain 14 Block. Exhaust. |
Levitate |  | Rare | Skill | 2 | Draw 2 (3) Cards. Reduce the cost of Skills in your hand to 0 this turn. Exhaust. |
Magus Form |  | Rare | Power | 3 | Whenever you play a Skill, gain 3 (4) themarked:Charge. |
Snap |  | Rare | Attack | 2 | Deal 6 (7) damage 4 times. Gain 99 themarked:Ignorant. Exhaust.(Retain.) |
Take Off Heels |  | Rare | Skill | 1 | Gain 2 Dexterity. themarked:Summon two Improvised Weapons (, upgrade them) and reroll their effect. Exhaust. |
Throw Weapon |  | Rare | Attack | X | Exhaust an Attack and deal its damage X (X+1) times. |
Toughness |  | Rare | Power | 1 | Whenever a negative effect is applied to you, gain 1 (2) Strength. |
Turn Invisible |  | Rare | Skill | 1 (0) | Requires 2 themarked:Charge to play. Gain 1 Intangible and become unable to attack. Exhaust. |
Unarmed Fury |  | Rare | Attack | 0 | Deal 6 (8) damage twice. Can only be played if Alyssa's Blade is not in play. |
Vacuum |  | Rare | Attack | 1 | Deal 4 (7) damage. Apply themarked:Banish equal to half the damage dealt. |
Name | Image | Tier | Pool | Description | Flavor |
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Static Bracelet |  | Starter | Marked_purple_color | At the start of your turn, gain 2Charge. | Bestowed by the Goddess of Air. |
Demon Dagger |  | Common | Marked_purple_color | The first time you apply Banish each turn, apply 2 more. | As used in rituals to seal away demons. |
Gun |  | Uncommon | Marked_purple_color | Limits Charge consumption on attacks to 3 without effecting damage. | A rare and valuable weapon among the Hirudians. |
Nail File |  | Uncommon | Marked_purple_color | Whenever Banish is lethal on a non-minion, heal 10 Health. | It once belonged to a dangerous beauty hailing from Schimmerklamm. |
Kettu Flask |  | Rare | Marked_purple_color | When you kill a Monster, gain 13Block. | Only the Kettu know how it works... Or if it works at all. |
Secret Documents |  | Rare | Marked_purple_color | Whenever you Summon, draw 1 card. | Sought after by those who wish to learn about Demonology. |
Vonison Lock |  | Rare | Marked_purple_color | Gain 1Dexterity at the end of the first 3 turns in combat. | A lock from the mane of Hirudia's noble mounts. |
Bronze Blade |  | Boss | Marked_purple_color | Replaces StaticBracelet. At the start of your turn, gain 10Vigor. | A product of the finest blacksmith in Ebenerz. |
Eyepatch |  | Boss | Marked_purple_color | At the start of your turn, if you suffer from a negative effect, gain [E] . | One can only guess what hides beneath. |
Spirit Sword |  | Boss | Marked_purple_color | When you summon an existing card from your deck, it costs 0 this turn. | The deadly familiar of a Tausrean Soldier. |
Winder |  | Shop | Marked_purple_color | When you shuffle your draw pile, gain 10 Charge. | Synonymous with one of Hirudia's least desirable professions. |